News (3)

  • QuickTime 'evil pink box' flaw hits Second Life

    Researchers have shown how to exploit a flaw within QuickTime, allowing an attacker to make money stealing from innocent Second Life victims.

  • Second Life ... too much too soon

    Attendees at this weekend's annual Second Life Community Convention will mostly agree on one thing: intense scrutiny has meant it's been a rough ride for the virtual world lately.

  • AIIA to give Australian ICT a Second Life

    Peak ICT industry body the Australian Information Industry Association (AIIA) will join the goldrush into the virtual world of Second Life with the launch next week of an official "island" representing the organisation.

Blogs (1)

  • Read the blog post - Angus Kidman

    Why a 3D datacentre sounds virtually unpleasant

    Spending time hanging out in Second Life has convinced me of one thing: very few real-world processes benefit from being replicated by a bunch of avatars -- and that goes doubly for storage.

Features and Case Studies (4)

  • When will virtual worlds become a business tool?

    Reality has been cruel to virtual worlds, with most failing to live up to expectations, especially in business environments. Did analysts get that right or are they also guilty of second-degree Second Life hyping?

  • Examining Second Life myths for business

    Can virtual worlds make a meaningful contribution to business -- and if so, how can they be protected from invasions of privacy and flying genitalia? ZDNet Australia gets the lowdown from Chris Collins, technical assistant to the CEO at Second Life developer Linden Lab.

  • Virtual worlds a risky bet for big business?

    The thriving community of Internet users that are opting for a 'Second Life' in virtual worlds are a tempting market for advertising. But is a virtual presence a viable option for big business?

  • In cyberspace, no one can hear you scheme

    Second Life, with an alleged population of 7.979 million, is changing the way businesses think about what their customers want, and whether "virtual" is a viable way to give it to them.

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