Nintendo DS protects wireless gamers with RSA encryption

Games console maker Nintendo is using encryption technology developed by RSA Security's Brisbane Development Centre to encrypt wireless traffic between its soon-to-be-launched Nintendo DS portable game console.

The Nintendo DS, which is the company's first major mobile gaming product since the Game Boy Advance, is scheduled for launch in Australia on February 24. The device contains wireless networking technology to allow multi-player gaming and instant messaging with other DS units that are up to 100 feet away.

According to a Nintendo spokesperson, the DS's wireless capabilities will initially allow up to four players to participate in a multi-player game. The company hopes to eventually expand that capability by creating a "central game hub" on the Internet.

"Wireless technology increases and extends the gameplay experience. DS has the potential to eventually, once the software has been developed, to play somebody on the other side of the world," the spokesperson said.

However, the spokesperson said that without an Internet connection, DS owners will be able to search for other DS units and then challenge their owners to a multi player game.

"If I walk on to a bus I can do a search for another DS unit. If someone is in range and, for example, they have a Super Mario cartridge - even if I don't own a copy of the game -- the DS units can connect together so we can start playing against each other," the spokesperson said.

The Nintendo DS console uses both the standard 802.11 wireless technology and its own proprietary digital rights management protocol.

Glenn Dickman, director of the development solution group (DSG) at RSA Security, said that Nintendo has licensed RSA's BSafe technology, which provides a toolkit designed for embedding encryption into mobile devices.

"They use our toolkits to encrypt the traffic between the two or more DS consoles and at the same time protect the rights of the game developers," said Dickman.

Dickman explain that encryption is necessary between consoles to ensure that games are only played on Nintendo DS units.

"If you have a laptop you can roam around and pick up wireless connections and eavesdrop. Nintendo has prevented people from eavesdropping into the games so if you purchase the game you will have a right to use it under certain conditions and only those conditions," said Dickman.

Advertisement

Talkback 0 comments

Latest Videos

Sponsored content

Power Centre - Content from our premier sponsors

Blogs

  • David Braue 12 days without ADSL: A local loop eulogy
    When your broadband speeds are limited to 38Kbps it's not hard to join the ranks of people demanding the NBN already. Telstra's copper network is a renovator's delight.
  • Array An abridged history of the Aussie internet
    Journalist Glenda Korporaal has written "20 years of the internet in Australia" to commemorate two decades of AARNET. On this week's Twisted Wire I talk to Glenda and Chris Hancock, the CEO of AARNET.
  • Array G'Day USA: Aussie start-ups head to America
    The G'Day USA: Australia Week campaign today announced the finalists for the Innovation Shoot Out event, which will see eight Australian technology start-ups travel to San Francisco in January 2010 to demonstrate the commercial viability of their products in the US.
  • More blogs »

Tags

Back to top

Featured