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-------------------------------------------------------------- This story was printed from ZDNet Australia. --------------------------------------------------------------
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RealNetworks issues critical patch By Dawn Kawamoto, CNET News.com November 14, 2005 URL: http://www.zdnet.com.au/news/security/soa/RealNetworks-issues-critical-patch/0,130061744,139222217,00.htm
RealNetworks issued a critical patch last week to address three flaws that could allow a hacker to launch a remote attack to run malicious code on a user's computer. The company issued an update to address flaws in Windows versions of RealPlayer 10.5 and RealPlayer 10, RealOne Player v2 and v1, RealPlayer 8 and RealPlayer Enterprise. Also affected are Apple's Mac version of RealPlayer 10, as well as Linux versions of RealPlayer 10 and Helix Player. One flaw could allow a remote attacker to craft a malformed .rm movie file and trigger a buffer overflow, which allows the attacker to run arbitrary code on a user's computer and take control of it, according to eEye Digital Security, which discovered two of the flaws. A second vulnerability could allow a buffer overrun to occur in a third-party compression library, a component within RealPlayer used to decompress skin files. A skin is used to change the look of an application, in this case RealPlayer. A third vulnerability involves a RealPlayer compressed, or zipped, skin file that could lead to a buffer overflow and an attacker remotely executing code to take over a user's computer. Security company NGS Software also aided in the discovery of the flaws. RealNetworks noted it has received no reports of computers being compromised as a result of these vulnerabilities. But in September, it issued a patch to address a variety of flaws in its RealPlayer and Helix Player. The patch came several days after exploit code had been published that could take advantage of the vulnerabilities.
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