Wireless: Games set to explode

A new study says there will be more than 200 million mobile game players in the US and Europe by 2005 -- a potential US$6 billion industry.

Mobile games promise to provide the next Internet gold mine for entrepreneurs, according to dramatic new research released by Datamonitor Tuesday.

Datamonitor released its Wireless Gaming research at London's ECTS show and concluded that the wireless games industry in Europe and the United States will grow from nothing now to a staggering US$6 billion in 2005. The report says wireless will be the single most important driving force behind next-generation mobile devices. This translates to 200 million mobile game players by 2005, or four out of every five mobile users.

The same research indicates that Western Europe will lead the United States in this revolution. Many games companies could be fooled into overlooking this potential because of the disappointment of WAP. Datamonitor warns that they ignore this potential at their peril. "This is a big opportunity for anyone in the content industry," says co-author of the report and Datamonitor consultant, Stephen Adshead. "Games represent one of the few contents that have mass-market appeal. The games companies are starting to realize this, but there's also the chance for startup developers."

Faster connections Mobile phone companies including BT Cellnet and Germany's T-Mobile have already launched GPRS (General Packet Radio Service) services -- set to replace GSM -- which offer data connections up to 115Kbps compared with GSM's 9.6Kbps. GPRS also offers always-on connectivity, greatly altering the types of content that can be received by mobile devices. UMTS (Universal Mobile Telecommunications System), which will replace GPRS roughly by 2002, will offer even more bandwidth, reaching 2Mbps.

The study does not indicate how mobile gaming will feed off the increased bandwidth offered by next-generation technology. It does, however, illustrate that, while games will drive the adoption of next-generation mobile devices, increased use of such devices will have a positive impact on the rest of the games market.

"People have asked, 'Does this mean the death of the console?'" says Adshead. "That's absolute rubbish; it will be complementary. It's certainly not going to impact sales. You could use your mobile to check up on the latest developments with a game, for example."

Datamonitor's figures show that while the United States leads the games industry today, Europe will see more opportunity in the field of mobile games. Datamonitor estimates that the market will be shared 60/40 in Europe's favor. According to Adshead, this is due to conflicting U.S. standards along with a lack of flexibility in pricing structures.

The study does not, however, include consideration of the Japanese mobile market, which is arguably more advanced than that of Western Europe and where DoCoMo's iMode Internet phone standard is already offering games more advanced than those seen on WAP.

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