Game tutors file swappers in copyright

With congressional investigations and billion-dollar lawsuits, modern copyright policing isn't exactly child's play. But a group of privacy advocates hopes it can teach consumers about intellectual property and privacy issues with a new online game.

The Electronic Frontier Foundation and Privacy Activism recently introduced "Carabella," a game designed around Macromedia's Flash animation software. Players assume the role of the title character and guide her through a series of decisions as she tries to acquire new tunes by her favourite band.

Carabella has to decide between licensed online music services or peer-to-peer, normal or copy-protected CDs, a regular Internet connection or a proxy service that conceals the user's identity. Players are scored based on how well they guard their privacy while obtaining the music they want without violating or giving up copyright protections.

Besides discussing general issues such as fair-use doctrine and online privacy, the game includes critiques of specific services, including file-swapping service Kazaa's use of "spyware" and the limited selection available on subscription sites such as Pressplay, which suggests singer Bobby Vinton as an appropriate alternative to Carabella's favorite indie rock band.

Deborah Pierce, executive director of Privacy Action, said her group developed the game to help make it easier for consumers to understand complex legal and technology-related concepts.

"We've been trying to make the issue of privacy and fair use accessible to the general population," Pierce said. "When we discuss it from a technology or legal point of view, a lot of the consumer issues get lost. We thought this was a more accessible way to get that message across."

Pierce said the idea isn't to scare anyone out of using a file-swapping service or other online resources.

"We don't want people to be fearful of the Internet," she said. "If you're going to be using something like Kazaa, we just want you to know up front the trade-offs you're making. We want people to make an informed choice."

Future episodes of the game will focus on other privacy and copyright issues, Pierce said, with the next instalment tackling encryption.

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Talkback 1 comments

    I was really interested in whe ...S@distic -- 22/06/02

    I was really interested in when i first read this article. Unfortunately this game turned out to be a kinda dissapointment. The options you're given aren't all that good and some of the scoring is inconsistent. I actually get more time points for going to a shop teh next morning then getting it that night over the net. I'm sure that downloading a song would talk less time than waiting till the next day. The way to get the highest score is to go the the shop and buy the import version. To get an import version you'd have to wait for the CD to come in. That again is slower than downloading the game.
    If the only way to get music that's fair and doens't infringe copyright laws is to get it from another country then i think that something has to be done about the laws and our rights under those laws RIGHT NOW!!

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