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-------------------------------------------------------------- This story was printed from ZDNet Australia. --------------------------------------------------------------
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Google's Android head on the iPhone, Linux and the Dream By Elinor Mills, CNET News.com November 23, 2007 URL: http://www.zdnet.com.au/insight/software/soa/Google-s-Android-head-on-the-iPhone-Linux-and-the-Dream-/0,139023769,339284020,00.htm
After years of rumours of a Google phone, the search giant finally unleashed its mobile play: an alliance of handset makers and an open software platform dubbed Android. Google released the software-developer kit, or SDK, for Android and announced that it would set aside $10m to give out as prizes to developers who create programs for the new platform. Android is based on the work of Andy Rubin and several other founders of Danger. Google acquired their newer venture, Android, in 2005. Rubin, director of mobile platforms at Google, talked to ZDNet Australia sister site CNET News.com about what Android phones will look like, whether they will compete with Apple's iPhone, and why the software took so long to build.
Q: What does Android look like? We've been building it as a mobile mashup platform. That is a new concept for [mobile] phones. So the developer can now stand on the system platform and take advantage of other developers' work for the first time. So, that just creates more flexibility for the developers, less work, faster turnaround, rapid prototyping, and all that stuff, and we're really, really excited about that concept.
Is there a prototype dubbed Dream? Who has it, and when are we going to see it? We have manufacturing partners in the alliance, and they're building products, and Google has been given some of those devices. As part of the SDK, there's a complete hardware emulator that runs on the PC. It runs on Mac, Windows and Linux. It's literally a hardware emulator of various devices -- you know, different screen formats: horizontal, landscape, or portrait and, with the Qwerty keyboard and without a Qwerty keyboard; with touch, without touch.
But consumers won't see devices until next year, right?
So, will there be a Google phone?
Why did you pick Linux as the foundation for Android?
Why don't you join an existing Linux phone effort, such as the LiMo Foundation, or the Lips (Linux Phone Standards) Forum? A lot of industry efforts just write specifications, and then they expect the rest of the industry to meet those specifications when they build their product.
What were the design goals for the Android project? What do you want Android to do that can't be done with Symbian, Windows Mobile, OS X, Palm OS?
Who will do the technical support for Android?
What's Google's business model for Android? Assuming that it's free to use, where is Google's return on investment? We need to make sure that on [mobile] phones everywhere, consumers who carry them throughout their day have access to Google services.
Does advertising play into this at all?
Will the browser in Android be tied to the platform, or can I use any mobile browser I like?
What were the primary development challenges for Android? Did you design it with high-end or mainstream hardware in mind, and what are the system requirements? We took a lot of those types of considerations when we were developing the platform. The platform is capable of running, as I said, on kind of mid to lower-end devices as well. We feel that one of the platform's distinguishing features is how it handles access to data. I talked about the mashups on the Internet and everything else. So, although the platform can run in a stripped-down fashion on mass market phones, we think that the initial devices will be mid to higher-end phones just because of the data access capabilities of the platform. The minimal requirements are 32MB of RAM, 32MB of flash, and a 200-megahertz online processor. There are companies within the alliance working to bring that to even lower-power phones.
Will there be different versions of Android devices where there will be a commonality, or a basic level of compatibility, that they all must maintain for applications to run on them? In the SDK, there is a scripting engine that allows remote test scripts to be run on the emulator on a phone. Also, there is a secondary compatibility [test for] support for services. It's important for third party developers to make sure that the applications run across different phones. There's not going to be a hard certification requirement. That doesn't make sense in an open environment. But we'll provide the tools necessary to make sure that these applications can be made compatible, if that's what the industry wants. The platform itself has the ability to be targeted toward all sorts of different screen sizes and input mechanisms -- touch devices, trackballs, five-way keypads, portrait displays, landscapes, big displays, small displays, Qwerty keyboards, non-Qwerty keyboards. When the developer... ...writes an app, and that app is on portrait display, the platform also will run that same app on a landscape display.
One of our alliance partners, Intel, has a category device called MID, or Mobile Internet Device, which is somewhere between a [mobile] phone and a PC. It's a large-display device meant to be primarily an internet access device.
Will Java be the primary foundation for software running Android?
What are the lessons you learned from Danger? One of the things I learned is it's getting easier and easier for people to build [mobile] phones. In 2009, there will be single-chip [mobile] phones, so you can go to Qualcomm and get basically a phone and a chip, or to Broadcom or one of the other alliance partners. Pretty much anybody now can build a [mobile] phone right, and I mean anybody. The big lesson I learned coming out of Danger is, let's figure out a way to take advantage of that and provide a solution for the hardest part, which is the ever-changing software component.
The Sidekick became a cult hit. What limited its adoption?
How would Android be different if you hadn't sold the company to Google?
How have your visions of mobile phones changed since the Sidekick was invented? So the part that I think becomes really important is more around the heavy lifting that you can do in the cloud. ["The cloud" refers to data residing on a server on the Internet that anyone with a computer and an internet connection can access.] Remember, the cloud didn't exist when the internet didn't exist -- when [mobile] phones first were introduced. So that's part of the game that changed.
Do you think the big US carriers -- AT&T and Verizon Wireless -- will join the Open Handset Alliance?
When did the work on Android start, and why did it take until now? Remember, Android is not just an operating system. The Alliance put everything on top of the operating system necessary to build a [mobile] phone. We built a Web browser, and we built e-mail applications, and we built a Google Maps application.
How strategically significant is the mobile market for Google? That is super important to Google. This is just going to be, for some people, the first way to get access to the Internet. They might not even have a PC. So it is the future.
Which is more important to you: the richness of the platform or the affordability of phones the platform runs on?
What do you think of the iPhone?
Do you think that the Android devices are going to be competing with the iPhone?
What have we not discussed that we should? When you build an alliance of 34 companies in an industry like the mobile industry, and you get them all to work together to produce something as functional and as high-quality as Android, it's a completely new model. I'm really proud of the way it turned out. I'm really excited about the possibilities that open up in the industry.
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