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-------------------------------------------------------------- This story was printed from ZDNet Australia. --------------------------------------------------------------
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The return of Atari's founder By David Becker, Special to ZDNet March 16, 2005 URL: http://www.zdnet.com.au/insight/hardware/soa/The-return-of-Atari-s-founder/0,139023759,139184791,00.htm
The entrepreneur and Silicon Valley pioneer pretty much created the video game industry with the founding of Atari in the 1970s. He made another bundle in the 1980s by launching the Chuck E. Cheese's chain of pizza parlours. He jump-started the automobile navigation system industry with the company that eventually became Etak. Bushnell also had some failures along the way. His crack at the PC market, the Atari 800, was steamrolled by former Atari employees Steve Jobs and Steve Wozniak and their early Apple Computer systems. Androbot, his 1980s effort to popularise household robots, never got a product to market. But Bushnell figures he's got at least one more breakthrough left in him. The entrepreneur started uWink, a somewhat mysterious entertainment technology venture, a few years ago and pledges to reveal a breakthrough technology soon that will build on many of his previous innovations. Bushnell reviewed the highs and lows of his past with ZDNet Australia  sister site CNET News.com while in San Francisco recently for his induction into the Walk of Game, a new shrine of video game history.
You started playing computer games when you were working on mainframes in the 1960s. What made you think this could be some type of consumer technology?
I feel in some way that I didn't invent the video game -- I commercialised it. The real digital video game was invented by a few guys who programmed PDP-1s at MIT. The very first time a video screen was connected to a computer, one of the first things the engineers thought of was playing a game on it.
The Magnavox Odyssey got to market a wee bit before Atari. What gave you the edge?
The classic Atari games still show up on phones and other gadgets. Have you been surprised at how durable those games have been?
If you have a tournament chess player, they will only play with one kind of chess set. They don't want pieces made of glass or intricately carved things. All those production values that make very pretty chess sets actually make the game harder to play. In some ways, if you focus on production values and you short-change rules and structure, you end up with a poorer game than something that's really simple.
When did you start to realise you had a real phenomenon going with Atari?
But were you thinking, "Now we'll put one of these in every home?"
Then the microprocessor got strong enough. Remember, the first games were not computers at all; they were really digital signal generators, if you will. You couldn't run a program fast enough in those days. The microprocessor, the 4-bit 4004, wasn't invented until 1974. Our first game came out in 1970. We were four years before the microprocessor. And the 4004 still wasn't good enough. We had to wait until we got to the 6502 or the 6800 series before there was even a possibility. Even then, they were too slow. We had to develop the Stella chip ... which basically did all the screen refresh and other things that have to happen in real time, much faster than a microprocessor running at 300KHz could possibly do. Continued ... (continued from previous page)
What precipitated your decision to sell Atari to Warner Communications (in 1976)? Was it just more fun to start a company than run one?
Besides video games, you also came that close to launching the PC business. What gave Apple the edge over the Atari 800?
The main problem that allowed Apple to dominate was, in fact, not technology but business strategy. Steve was out evangelising to software developers to build software for their machines. Our strategy with the video games was that we basically wanted to give away the hardware and make money on the software. That called for a quasi-closed system. Warner thought that was the right way to do the computers business, too. So they said, "Not only are we not going to help third-party developers, we're going to sue you if you use our operating environment." So everybody that wanted to get into the software business supported Apple over Atari. So basically Warner drove the coffin nail in the Atari 800, despite it having a clearly superior chipset, a better operating environment ... We had a lot of innovations in the Atari 800 that became standard later on.
What would the PC business be like now if the 800 had been given a chance?
Would you have made the mistakes Apple did later on?
Atari was known for being a very fun place to work, which seems to have gone out of the video game industry. Any advice for game developers today?
Is it possible to run a company that way now, when it takes years and millions of dollars to make a game?
You started out at a time when good ideas and hard work were all you needed. How has entrepreneurship changed since then?
The venture capital process hasn't mucked everything up with focus groups and strategic planning?
The venture capitalists are clearly a catalyst to making things happen faster ... but I think it does represent a break from some of the creative business structures that were started. For instance, you can trace the casual dress code back to Atari. And it came from the premise that we don't care how you look, we don't care when you come to work -- as long as the work gets done. It's part of treating people like adults.
You were right about video games, right about high-tech pizza parlours. What about personal robots? Were you just ahead of the curve there?
With a computer, (if) you get the blue screen of death, you reboot, you go forward. In a robot environment, if you have a computer failure, all your sensors go out, all your fail-safe stuff. So the robot can be locked into a mode where it's going full-speed into a wall. We used to laughingly call that the "mow the baby" mode. It was a thing where we never felt the robot was ready for the marketplace.
I'm a little confused on what the plan is for uWink. Seems like you've got your finger in a lot of pies, from arcade games to mobile phones.
So an autonomous, video game playing, coin-op pizza parlour robot?
Any regrets, like letting Steve Jobs quit, or selling Atari too cheap?
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